We both know that the AMD vs Nvidia rivalry will never end.
For the longest time, we only needed this particular GPU rope war, as the graphics scene is quite different to what we experienced in the late 90's when GPU & # 39; s new concept in PC games. Then, several GPU brands have the market that is saturated by 3DFX, ATI (now owned by AMD), Diamond, Rendition, S3, Nvidia, and more. They each provided a unique approach to delivering polygons, smooth edges, and the use of colored lighting. It was a fun (and annoying) time to be a computer gamer and a developer. A new border, if you like.
At the moment, choosing the best graphics card for your computer is not that complicated, although every new generation manufactured by AMD and Nvidia contains multiple releases, rather than just one card. The addition of fuel to the fiery feud will be to Intel's entry into the GPU arena during 2020 with its Xe add-in graphics card Spearheaded by former Radeon lead Raja Koduri.
So who wins in current AMD vs Nvidia feeds? We load up and try to find out.
If you just agreed, AMD and Nvidia have new generations to beg your hard-earned dollars. On Team Red, AMD has just launched the Radeon VII based on 7nm process technology. It's a second generation Vega slide (Vega 20) that uses the company's fifth-generation GCN 1.5 architecture. It packs 3,840 streaming processors, 16GB onboard memory (HBM2), and a 1TB / s memory bandwidth. This is AMD's response to the RTX 2080, although slightly slower in some cases.
AMD released the RX Vega 64 and RX Vega 56 cards in August 2017. Both are also based on the fifth-generation GCN 1.5 architecture and the first version of AMD's Vega chip. The idea here was to release products comparable to Nvidia's GTX 1080 and GTX 1070 at similar price points. For example, this PUBG benchmark shows the GTX 1080 and RX Vega 64 almost neck to neck in display at 1080p and 1440p.
AMD's other more recent GPU family is the RX 500 series that covers the mainstream game market. It is based on AMD's fourth-generation GCN 1.4 architecture, with the RX 590 using the flagship with the 12nm Polaris 30 slide. This card is aimed at the sub-$ 300 market enjoyed by Nvidia's GTX 1060. The card benefits from the smaller process button to provide higher speeds than the RX 580. Along with these two charts, everything listed in the RX 500 series is affordable support for VR and Full HD graphics for the masses.
But a word of caution: If you buy an AMD card, note the lists without the prefix "RX" and / or the "X" on the numbers. Ignore these products as this rebranding is only for OEMs and does not reflect hardware reviews. OEMs apparently require branding, so the Radeon RX 580X is no different from the RX 580.
We also want to note that despite Nvidia's saturation in the notebook market, AMD also provides lots of hardware. The company delivers eight discrete GPUs ranging from the RX 580 to the 520. AMD also includes integrated graphics in its all-in-one slides (APUs) for desktops and laptops and discrete graphics Intel's recent modules combination of revised Kaby Lake CPU core, Intel integrated graphics, HBM2 memory, and Vega M GPU core.
Unlike Nvidia, AMD has its foot in the desktop and laptop market, which competes heavily with Intel. In comparison, Nvidia also has an all-in-one processor, but it is mainly used in car, set-top box streaming devices and the Nintendo Switch (Tegra X1 T210).
In spite of different steam statistics, AMD still has a strong presence in the PC gaming market. In 2011, AMD held a private meeting two years later after a well-known publisher conceded in a roundabout that computer games were dead and most of its revenue. AMD unveiled its new game initiative: uniting the PC with better game consoles.
AMD still has a strong presence in the PC gaming market.
The plan started with its Mantle API (now entered into Vulkan) and developed APUs for the Xbox One and PlayStation 4 consoles. With this initiative, we do not see terrible ports across three platforms, but rather a unified, consistent experience for both gamers and developers. PC games are now at the forefront of high definition games due to AMD's efforts.
But we can't ignore AMD's seemingly level GPU portfolio on the desk front. PC gamers can argue that the company has not produced a new GPU architecture, as GCN 1.1 made its 2011 debut. Instead, AMD has over the years revised to provide new technology support.
Fortunately, it can change soon. Navi is expected to be a completely new design from scratch, just like AMD's Zen design for SVEs. Navi will probably be announced during E3 2019and a part of AMD's "Gonzalo" SoC for the next generation of Xbox Scarlett and PlayStation 5 consoles for 2020.
If AMD doesn't also focus on CPUs and console APUs, would the company have more time for GPU development? It's hard to say, but notice that AMD both fight Intel (CPU) and Nvidia (GPU) in the business, so the resources are widely distributed. Meanwhile, Nvidia will not really compete with Intel until the Fe Insert Card card arrives in 2020.
After spending two years on his GTX 10 series, Nvidia finally released his RTX 20 series in August 2018. In the game, this technique follows individual rays of light and how they interact with virtual objects. Instead of creating a scene where a light source simply illuminates solid matter and shadows, add ray tracing to reflections and refractories to create a more realistic scene.
However, this process takes large amounts of computing power to produce a single image. In the old days, there was a great deal of time to wait for a single jet jump. That's why animation studios use computer farm workers to present each frame in their animated movies. That said, ray tracing is far from new, but it's new to the game, which is not submitted at least 60 images every second in real time before you play.
To reach 60fps, Nvidia has developed its "RT" kernel that calculates the point of intersection with a single ray of light colliding with a large volume. If the ray does not cross, the nucleus moves on. If the beam intersects, calculate the nucleus again in more detail. All this work is done at the RT core to prevent the CUDA kernels that are otherwise busy from occurring.
In support of the RT core, Nvidia's Tensor core is optimized for artificial intelligence. The idea is to use Tensor cores to improve visual arts and fill in later holes, or ray tracing is enabled or not. How? By using what Nvidia calls Deeper Super Sampling, or DLSS.
As the name suggests, Nvidia uses a deep learning to train a neural network so that it can intelligently deliver missing frames not generated by the graphics card. It also injects additional pixels into each fee frame to increase the resolution. These enhancements are provided by game profiles in GeForce drivers.
The current lead of the pack is Nvidia's Titan RTX, which costs $ 2,499. But you get what you pay for, such as 4,608 CUDA kernels with a basic speed of 1,350MHz and a boost speed of 1,770MHz. It also packs 72 RT cores, 576 Tensor cores, and a massive 24GB GDDR6 memory on board, moving at 14Gbps. It is a show animal that AMD does not currently compete with.
Other charts in the new RTX 20 series are the RTX 2080 Ti ($ 999), the RTX 2080 ($ 699) and the RTX 2070 ($ 499) launched in 2018 followed by the RTX 2060 ($ 349) launched in January. These prizes are suggested starting points, and Nvidia's Founders Editions cost $ 100 to $ 200 more.
All five cards are based on Nvidia's new Turing streaming multiprocessor architecture, 12nm process technology and a new memory system designed to support GDDR6 VRAM. Outside hardware support for real-time ray tracing and AI, Turing includes features drawn from Nvidia's Volta designed for data centers and businesses along with improved performance for damage performance and more.
In a surprising but non-surprising move, Nvidia revealed the GTX 1660 Ti graphics card in February, promising 1.5 times more performance than the GTX 1060 (6GB), with the same 120 watt bill, but $ 30 more. It does not support SLI, and does not include RT kernels or Tensor kernels. Although we still have to measure the map, This is relatively similar to Nvidia's older GTX 1070 in Ashes of the Singularity, Battlefield V, Far Cry 5, and a few others.
Other new cards that are thought to be in the works include the GTX 1160 and GTX 1650. A RTX 2050 is also briefly listed on a Dell G5 15 product sheet, but it has changed to the GTX 1660 Ti. , indicating that Nvidia's new RT and AI-free GPU is eventually coming to laptops. The typing is not unexpected, as OEMs, their PR firms and web page editors are never on the same page.
Nvidia's GTX 1660 Ti addresses the mainstream game market. Unlike AMD, Nvidia currently does not set aside a specific family for budget-friendly insert cards. For the older Pascal-based GTX 10 series, Nvidia has slapped all products in one family, ranging from the Titan Xp to the GT 1030. You can still buy these cards, as third-party OEMs offer many solutions.
Nvidia does not currently set aside a specific family for budget-friendly insert cards.
On the mobile side, Nvidia launched its RTX 20 series for laptops in January. As with the 10 Series, you see high performance models and Max-Q variants with the power selected to prevent excessive heat build up in thin form factors. The latest mobile family includes the RTX 2080 (Vanilla and Max-Q), the RTX 2070 (Vanilla and Max-Q), and the RTX 2060.
So what is the difference between desktop and mobile versions? All three are based on the same 12nm TU104 chip with 2.944 CUDA core, 46 RT core and 368 Tensor core. But the desktop insertion card uses the power of the three at 215 watts (225 watts for Founders Edition), followed by the RTX 2080 for mobile (150 watts) and the Max-Q version (80 watts).
It says the base speed of the desktop variant is 1.515MHz while the mobile version is destroyed at 1.380MHz and the Max-Q version at 735MHz. According to Nvidia, the desktop variant is capable of using 8 Giga rays per second while the mobile version hits 7 Giga rays per second and the Max-Q variant at 5 Giga rays per second. Yay for a new class of benchmarking numbers!
Of course, as the RTX 20 range for mobile phones is relatively new, you can find lots of playlists with the older GTX 10 series slides that still saturate the market.
Real-time ray tracing in games didn't start at a positive note. When Nvidia initially unveiled the RTX 20 series, there was concern that too much of a frame rate hit, even on the high-dollar RTX 2080 Ti, had been detected. Jet detection enabled the card could not hit 60fps at 1080p in the shadow of the grave raider, which is between 33fps and 48fps. At that stage, the developers said support was an early work. Edios provided a polished update in a post-launch release.
By the time Nvidia's RTX 2080 and RTX 2080 Ti arrived in September, gamers were unable to experience jet tracking because of the wait for Microsoft's Windows 10 October feature update (1809) the DirectX Raytracing (DXR) API. When it finally arrived, Microsoft pulled the update after reports have deleted user data. The phase-out of Windows Update did not resume until November, and only devices believed they were experiencing the best work experience. In the meantime, radiation support in games has not started rolling out until November.
A recent visit to Battlefield 5 has the RTX 2080 Ti with beam detection (116fps) equivalent to AMD's Radeon RX 570 (4GB) with no beam detection (111fps), both tested with a Full HD resolution and Medium graphics settings. The RTX 2080 with beam detection enabled (106fps) was slightly ahead of the GTX 1060 (3GB) without beam detection (103fps) in the same test.
In the same series of Battlefield 5 tests, the RTX 2080 Ti without beam detection enabled, an average of 177fps running with a Full HD resolution and Ultra Graphics settings. That level of performance is expected from a $ 1,199 card, but with beam detection turned on, frame rates dropped to 93fps (which is still good). The RTX 2080 has seen a similar dive, which saves 155fps without beam detection and 82fps with beam detection.
Meanwhile, you won't find dedicated hardware acceleration for real-time ray tracing on AMD's current graphics cards. Sure, you can run beam detection on an AMD GPU, but it won't be supported by Microsoft's DXR used in PC games. For AMD's response to real-time ray tracing, you'll probably have to wait for the company's Navi-based cards to arrive by 2019. According to a recent interview, AMD will not offer real-time ray tracing until it can be used across a wide range of low-end high-priced graphics cards.
Yet, even without real-time ray tracing, AMD's latest graphics cards keep up against Nvidia's new RTX 20 series. In the same battlefield 5 test using a full HD resolution and Ultra settings, AMD's older RX Vega 64 – with a $ 499 starting price – is equivalent to the newer RTX 2070 card with same initial price. Meanwhile, AMD's $ 399 RX Vega 56 has outperformed the Nvidia's GTX 1080 graphics card by a two-frame average, still selling at least $ 549.
Even without real-time ray tracing, AMD's latest graphics cards keep up against Nvidia's new RTX 20 series.
But here's the thing: AMD's graphics cards usually use more power. For example, the $ 399 RX Vega 56 consumes 210 watts while the $ 499 GTX 1080 consumes 180 watts ($ 549 at Nvidia). Or use new cards for example: The $ 699 Radeon VII consumes 300 watts while the similar price RTX 2080 uses 215 watts (reference design). Even if you don't play, use these cards power when it's unbreakable.
AMD fans will argue that the company offers superior alternatives despite the power requirements. Sure, they may consume more voltage, but you can use the cards to match the power required by Nvidia-based models and still get good performance. However, if your monthly power bill is not a concern, prosecution is not necessary.
AMD's current strategy is to deliver more performance per watt at a better price. As we have already said, the new Radeon VII target is on Nvidia's RTX 2080. It's a $ 699 card, while the GTX 2080 has the same starting price.
AMD usually does not sell graphics cards directly to clients, but rather offers a reference design for its hardware partners. This is not the case with his Radeon VII. Currently you can even buy through AMD or a qualified dealer and receive a free game package including Tom Clancy's The Division 2, Resident Evil 2 and Devil May Cry 5. Three AMD hardware solutions partners currently range from $ 699 to $ 719.
Nvidia sells graphics cards directly to customers under its Founders Edition brand at a higher price than the proposed retail price. The comparable RTX 2080 Founders Edition is $ 799 with a overcrowding boost rate while hardware partners selling add-on cards range from $ 699 to $ 899.
AMD's hardware partners sell alternatives from the Radeon RX Vega 64 reference design ($ 499), ranging from $ 409 to $ 806. The higher prices can come from proprietary technology, better fans, better thermal design, added value. lighting, higher watches, etcetera. Higher prices can also be mere inflation due to limited product supply.
Meanwhile, Nvidia sells the RTX 2070 directly to customers for $ 599, a $ 100 increase over the proposed retail price. Input cards for hardware partners such as MSI, Gigabyte, Asus, EVGA and Zotac range between $ 489 and $ 659. $ 549 by Nvidia. You can still buy the GTX 1080, but they are far from cheap, ranging from $ 735 to over $ 1,320.
For the RX Vega 56, AMD offers a $ 399 selling price. Because it does not sell this card directly to customers, third-party partners run the design to add features, increase clock speed and increase the suggested price. Currently you can get RX Vega 56 insert cards ranging from $ 411 to $ 799.
Comparable cards provided by Nvidia will be the new RTX 2060 and the older GTX 1070 Ti. The latest version of the RTX 20 series has a suggested retail price of $ 349. Nvidia is currently not selling a Founders Edition variant, but third-party partner prices are increasing at the suggested price. The highest price for this model we've seen so far is $ 399.
Meanwhile, the older GTX 1070 Ti has sold a $ 449. Nvidia sales price at a founders edition model at that price while packing it in a Fortnite game code. Third-party partner cards aren't quite as cheap, and cost between $ 519 and $ 1,499. Used models float around the proposed retail prices.
A complaint we saw Since the launch of Nvidia's RTX 20 series, the new $ 1,199 cards have been boosted by a significant, significant performance over the previous GTX 10 series generation. The argument is that the 1.32x 4K performance increase and shallow beam detection in games simply isn't worth the big price increase. What you seem to buy is support for real-time ray tracing with a slight performance boost.
|Start price||Founders Edition|
|Titan RTX||–||$ 2499|
|Titan Xp||–||$ 1200|
|RTX 2080 Ti||$ 999||$ 1199|
|GTX 1080 Ti||$ 699||$ 699|
|RTX 2080||$ 699||$ 799|
|GTX 1080||$ 499||$ 699|
|RTX 2070||$ 499||$ 599|
|GTX 1070||$ 379||$ 449|
|RTX 2060 (6GB)||$ 349||$ 349|
|GTX 1060 (6GB)||$ 249||$ 299|
Previous generation releases have always been able to provide SKU & # 39; s that offer a significant performance boost, justifying the new cost. Currently, the GTX 10 series cards fall into the market, so you see high prices, especially after the problems Nvidia experienced with the RTX 20 series at the end of 2018.
Not. Simply put: The GPU market is currently in a strange state.
AMD currently appears to be in defensive mode and releases products that are almost equivalent to performance with specific Nvidia cards already available at a similar price. The company's release schedule has in recent years consisted of the RX 400 series and the RX 500 series that address the mainstream market, the two numbered Vega cards responding to Nvidia's GTX 10 series and the Radeon VII targeting the RTX 2080 . We still play the watch-and-watch game with AMD's Navi architecture designed specifically for 7nm. Will it be AMD's GPU equivalent to Zen?
AMD currently appears to be in defensive mode while Nvidia is clearly in violation.
Nvidia is clearly offensive, but we can't help but wonder if the RTX 20 series has started early. In addition to the initial launch issues, there are only four PC games on the market that actually support real-time beam tracking: Assetto Corsa, Battlefield 5, Metro Exodus and Shadow of the Tomb Raider. Here are the other games that are closed for beam detection support:
The list of PC games that Nvidia's DLSS supports is rather longer, currently consisting of 28 titles, including Anthem, Battlefield 5, Darksiders III, Final Fantasy XV, Player's known Battlefields, Serious Sam 4: Planet Badass, Shadow of the Tomb Raider, and many more. Remember, DLSS is separate from beam tracking, as it focuses exclusively on enhancing frame rates and resolutions in supporting titles.
We believe Nvidia is starting too early because of the GPU market's previous state. Cryptocurrency miners were busy making graphics cards, providing the availability of gaps and inflatable prices on the remaining difficult units. To fill the gaps, Nvidia and its partners produced additional cards, but the cryptocurrency mineworm suddenly ended. Nvidia put on an add-on card.
To help this backlog, Nvidia and its partners lowered the prices. The clear way to recover the financial loss was to release the RTX 20 series, although Windows 10 was clearly not right and there were just a few games supporting the hip feature. Need to buy a RTX 20 Series card now? If you're moving from the GTX 900 series or older, then yes.
Don't take it all as pro-AMD Nvidia bashing. It's not. As we have said, the current state of the GPU market is just odd, even more so since Nvidia has just launched a new graphics card without the superhyped beam and DLSS features. But its affordable starting price still can't be enough to move PC gamers from the GTX 1060 and GTX 1050 Ti.
according to Steam's Hardware & Software Survey For February 2019, the GTX 1060 dominated GPU usage statistics, which ordered a 15.88 percent share. Then comes the GTX 1050 Ti, the GTX 1050, the GTX 1070 and the GTX 960.
As far as Nvidia's new RTX 2080 Ti, RTX 2080, and RTX 2070 insert cards are concerned, they appear at the bottom of the list, but still show acceptance.
Meanwhile, the Radeon RX 580 is currently AMD's most popular product on the list with an unspecified Vega list, which is detected as the company's only non-Polaris product by Steam. Given that it didn't appear until January, this entry could be the Radeon VII.
|RTX 2080 Ti||–||–||–||0.15%||0.21%|
|RX 560||0.30% of||0.25%||0:27%||0.28%||0.28%|
|RX Vega (?)||–||–||–||0.16%||0.19%|
Statistics show that in February, 75.02 percent of PC gamers who have access to the Steam platform are installing Nvidia-based hardware, while AMD only orders 14.68 percent. The numbers clearly show Nvidia wins in the GPU performance, at least on Steam. But they also show that gamers are unwilling to upgrade their GTX 900 series and GTX 700 series cards.
Gamers even like older Radeon R7 and Radeon R5 cards. Why is it? Perhaps PC players are just perfect with Full HD graphics and don't really want to take the 4K dive, especially if you can get a big game board or laptop for the same cost as the Titan RTX or even the RTX 2080 Ti . Perhaps 4K HDR is overheated and gamers are not ready to invest in OLED screens.
However, 2.88 percent of surveyed members of Steam have the GTX 1080, which was $ 499 at launch. They also own the GTX 1080 Ti, which had a launch price of $ 699 when it arrived in March 2017. Many PC players are willing to spend the money, while others are good with average high frame rate resolutions.
PC players definitely prefer Nvidia over AMD, but what do you prefer? Let us know in the comments.